Posted by: adegli | 6. November 2007

Future Real Time Rendering Developing Platforms

Hi all,

The real time rendering community is growing each day. There are many different interesting projects based on OpenGL. Many people are working on real time rendering, shadowing and global illuminations, but only a small community is really hard working towards new technologies. Of course for static scene we have still a lot of good technologies to enhance real time rendering results, but for dynamic scene, moving lights we are still faraway of good results. We need new approaches, of course the graphicial industrie does lot of research. But we need faster and more accelerated algorithm. With multi-core CPU and GPU systems we can achieve very high quality in a very short time. Real Time Ray Tracing will be soon a very important task for all graphics applications, like games, outdoor and indoor scenes with high dynamic lighting!

some of my latest screenshots

Posted by: adegli | 4. October 2007

3D Rendering

Are you interested in OpenSceneGraph and in real time rendering…?

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